“Despite having a physiological need for 9 hours of sleep each night, teenagers average approximately 7 hours. In fact, 20% to 25% of adolescents report feeling sleepy during the day” (Carskadon).
“[To combat sleep deprivation, avoid] late-afternoon naps (or napping more than 1 hour during the daytime) and avoiding alcohol, tobacco, and caffeine before bedtime. It is also advised to avoid activities that are physiologically, cognitively, and emotionally activating before bedtime” (Marhefka).
1. Carskadon, Mary A. “Sleep Deprivation: Health Consequences and Societal Impact.” Medical Clinics of North America, vol. 88, no. 3, May 2004, pp. 767–776, https://doi.org/10.1016/j.mcna.2004.03.001.
2. Marhefka, Julie King. “Sleep Deprivation: Consequences for Students.” Journal of Psychosocial Nursing & Mental Health Services, vol. 49, no. 9, Sept. 2011, pp. 20–25. ProQuest Central, https://doi.org/https://doi.org/10.3928/02793695-20110802-02.
Sleepverse was the first major project where I focused heavily on the UX design process. Researching, designing, and iterating on the prototype has taught me a lot about the importance of research in user experience as it informs every part of the process. In the future, I would iterate on my work by doing more user testing and simplifying the functionality of the app to help users focus on managing caffeine intake and blue light exposure.